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Fallout 2 targeted shots
Fallout 2 targeted shots













fallout 2 targeted shots

That means that to hit, he must roll a 44 or less on percentile dice (2d10), or in other words it means he has a 44% chance to hit. Jim’s small guns started at 30%, went up to 51% because of range, and then dropped to 44% because of the target’s AC. We haven’t given the deathclaw an AC yet, but let’s say that it is 7. 10-3 = 7, and 7x3% = +21% to the Small Guns skill for these attacks.

fallout 2 targeted shots

He is standing 3 hexes away from his target. Jim’s pistol has a range of 7, and with his perception that makes the total range 10. Obviously, don’t add it to melee weapons. NOTE: Add (PE/2, rounded down) to the range of any weapon used. To hit, a player must roll AT OR BELOW the resulting number.

fallout 2 targeted shots

This will increase the skill for closer targets, and decrease it for more distant targets). To show the combat rules with actual numbers, here is a sample character.ġ5 + 4(STR) +14(ENx2) = 33- (NOTE: Characters gain, and add it to your skill. Combat is a tool that can get you out of trouble or in more trouble, based on the player’s choices. Combat in the Fallout world is not always the last solution dead bodies can do more than stink. The critter or character that initiated combat gets the opportunity to use all of their Action Points (AP) before Sequence is determined. And if you roll from 1 to your luck stat, you’ll score a critical.Ĭombat officially begins when one critter or Character decides that enough is enough and s/he/it attacks someone or something else (sometimes, attacks can be made on inanimate objects such as doors, and in this case the entire combat procedure is not necessary, unless combat is going on around the character attempting to break the door down). For almost every case, rolling closer to 0 is better. rolling a stat, you are trying to get a result AT OR BELOW the DC. You only get a 100 if both dice show 0s (or 10s) - all rolls are 1-100, not 0-99. If the 10s place is a 0 (Or a 10, based on the label of the die), then that means the roll is between 1 and 9. One way to do this is with 2 d10s: pick two different d10s (preferably visibly different) and decide which is the 10s place and which is the 1s place. To make an attack, you must roll the associated weapon skill using 1d100.

  • 6.3 Talk or Bribe your way out of Combat.
  • 6.2 Get some Distance, or get some Obstacles.














  • Fallout 2 targeted shots